69 biomods across 4 types
Triggered abilities
Active
Release a cloud of delicious bait to distract predators
Active
Dash in any direction to avoid predators or hazards
Active
Emit an 800 volt electric shock to deter medium and large predators
Active
Release a trail of pheremones you can follow to find your way
Active
Emit a sonar pulse to highlight nearby resources
Always-on traits
Passive
Glow in the dark
Passive
Become invisible to predators while not moving
Passive
Slowly grow nutritious algae on your skin
Passive
Detect nearby bases with electrical power
Passive
Slows oxygen consumption when not moving
Passive
Swim faster when close to underwater surfaces or the seafloor
Passive
Your microbiome becomes more efficient making food loss slower.
Passive
Detect nearby threats with specialized hair cells
Passive
Gain more water from all sources with enlarged, orca-like kidneys
Passive
Slowly fills a water packet by filtering fresh water from the sea
Legacy positive traits
Positive / Deprecated
Whenever you surface, gain food
Positive / Deprecated
If your Thirst reaches 0 you gain 10 Thirst. 20s cooldown
Positive / Deprecated
While not submerged, recharge the held tool's battery
Positive / Deprecated
Take half damage from hostile lifeforms
Positive / Deprecated
Substantially increase Scan and Repair speed
Positive / Deprecated
When close to copper, highlight any copper that is near
Positive / Deprecated
When leaving a Current, increase move speed significantly for 5s. 20s cooldown.
Positive / Deprecated
When entering a current, increase move speed significantly for a little while.
Positive / Deprecated
On dash, harvest in a large radius
Positive / Deprecated
On submerge, dive rapidly for a short period
Positive / Deprecated
Whenever you run out of Oxygen, you are rapidly shot upwards for a short duration
Positive / Deprecated
Activate night vision while holding a mineral
Positive / Deprecated
Dash consumes much less Oxygen
Positive / Deprecated
Eat or drink to pacify & lure creatures
Positive / Deprecated
When close to gold, highlight any gold that is near
Positive / Deprecated
On enter heat gain Mild Heat Resistance
Positive / Deprecated
Consume less oxygen while swimming in currents.
Positive / Deprecated
Regenerate health when losing hunger
Positive / Deprecated
Stun creatures on stop
Positive / Deprecated
Become invisible to creatures for a while after stopping
Positive / Deprecated
Become invisible to creatures for a while after dashing
Positive / Deprecated
Emit Light On Stop
Positive / Deprecated
Hold a mineral to sense more of it
Positive / Deprecated
Restore oxygen when eating
Positive / Deprecated
Nibble minerals for sustenance
Positive / Deprecated
Extend oxygen by 15 seconds
Positive / Deprecated
When getting oxygen from an Oxygen Plant, do not consume oxygen for a short period
Positive / Deprecated
Gain Substantial Heat Resistance from Oxygen Plants
Positive / Deprecated
You can breathe plankton (present in water currentrs).
Positive / Deprecated
Consume plant matter for food and water
Positive / Deprecated
Swim faster for a short period after submerging
Positive / Deprecated
Swim faster for a short period after getting oxygen from an Oxygen Plant
Positive / Deprecated
Swim faster in extreme temperature
Positive / Deprecated
You are immune to breathing penalties encountered below 100m.
Positive / Deprecated
Dash restores a small amount of oxygen.
Positive / Deprecated
If damaged you heal 15 health every 15 seconds.
Positive / Deprecated
You regenerate some health whenever you consume oxygen.
Positive / Deprecated
Increase max water and restore in heat
Positive / Deprecated
Roar on dash
Positive / Deprecated
When shocked, restore oxygen
Positive / Deprecated
While in movement, you are immune to electrical damage
Positive / Deprecated
When close to silver, highlight any silver that is near
Positive / Deprecated
Consume food and water 50% slower
Positive / Deprecated
When your oxygen gets below 30 you regenerate O2 at a rate of 5/s for 5s. 60s cooldown
Positive / Deprecated
Do not consume oxygen in extreme temperature
Positive / Deprecated
Afering Current, take nearly no damage for a while
Positive / Deprecated
Add 1 titanium to inventory if not already in inventory
Legacy drawbacks
Negative / Deprecated
You consume water at double the rate.
Negative / Deprecated
When you take damage you are vulnerable, taking an additional 15% damage from all sources for 10s. 60s cooldown.
Negative / Deprecated
When damaged you take an additional 2 health loss every second for 10s. 30s cooldown
Negative / Deprecated
Swim 25% slower for 8s after submerging. 30s cooldown
Negative / Deprecated
Your body needs human sources of food, water and air.
Negative / Deprecated
Your maximum hunger value is decreased by 25.
Negative / Deprecated
You consume food at double the rate.